Nomad Photo Reference - Julien Gauthrin
Nomad Photo Reference - Julien Gauthrin
Freelance: Environment Artist
Anywhere with WI-FI, France

Freelance: Game Environment Artist.

Nomad Photo Reference:
I travel the world to create Free Royalty Photo Reference Packs for Artists.
Environments, objects, poses & anatomy, vehicles, cutout images ideal for photobashing and textures.

Resume PDF

Skills

Environment Design3D ModelingEnvironment ModelingLightingTexturingPhotographySculptingPBR Texturinghand-painted texturing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun

Productions

  • Nomad logo wide
    • Video Game
      Nomad Photo Reference
    • Year
      2018
    • Role
      Creator and Photographer
    • Company
      Nomad Photo Reference
  • Baetes vr showroom julien gauthrin 3
    • Commercial / Advertisement
      VR Showroom - Shoe Shop
    • Year
      2018
    • Role
      Artistic director, 3D/texturing artist, Lighting
    • Company
      Baetes
  • Sultanahmet mosque
    • Mobile Game
      Hezarfen
    • Year
      2018
    • Role
      Artistic director, 3D artist
    • Company
      Fez Game Studio
  • Dungeon hunter 5 astuce conseils bien debuter 001
    • Mobile Game
      Dungeon Hunter V
    • Year
      2018
    • Role
      3D Environment Artist
    • Company
      Gameloft Montreal

Experience

  • Founder & Photographer at Nomad Photo Reference
    Anywhere with Wii-Fi, France
    April 2018 - Present

    I travel the world to capture Free Royalty Photo Reference Packs for Artists.

    Environments, objects, poses & anatomy, vehicles, cutout images ideal for photobashing and textures.

  • VR Showroom - Shoe Shop at Freelance - Baetes
    April 2018 - May 2018

    Missions:

    - Create a room from scratch according to my own imagination to showcase the Shoe in VR (3D high poly scan provided by Baetes).

    - Optimize the Shoe

    Workflow:

    - Optimizing the 3D Scan of the shoe in Zbrush

    - Gathering references about Timberland shoe shops

    - Blockout

    - Modeling & Texturing (diffuse only)

    - Baked Lighting in 3DS Max + Adding the baked AO in Photoshop

    - Sketchfab integration

  • Hezarfen - Mobile Game at Freelance - Fez Game Studio
    November 2017 - February 2018

    Mission: I was in charge of the remake of the artistic direction of the runner mobile game Hezarfen. I did the production of the majority of the assets (modeling and texturing) and making sure of the visual quality in-game.

    Project: Hezarfen

    Game engine: Unity

  • 3D Environment Artist at Gameloft
    Montreal, Canada
    July 2016 - January 2018

    Environment | Lighting | Modeling | Sculpting | Hand-painted Texturing

    Here is my work:

    https://ibrahim_lancoln.artstation.com/albums/56555

    Project: Dungeon Hunter 5

    Missions:

    . Treasure chests modeling & texturing

    . Level & Environment art, Lighting

    - Gameplay

    - In-game cinematic

    - Marketing cinematic

    . Props modeling & Hand-painting Texturing